Monday, June 05, 2006

interact with it

well, i guess i got off on a bit of a tangent there because i forgot to mention the part of the post that i was leading into... but i think my tangent made an even better lead in...
i found examples of two internet art projects that are getting out of the box, and onto the street. literally. these two public works use both user interation in person and on the internet. the first is an electronic billbard that displays websites that people can enter into the webpage associated with the billboard. the second uses viewing telescopes to look around a city from street level and as the viewer looks around the coorinates are sent to a program that then plays back various sounds depending on the location that hte viewer is looking at, people online can send the project an email that will then be translated into voice and then played with a certain coorinate creating a new soundscape for the othewise banal city.
these are great examples of new technology allowing the concepts of the internet to enter the realm of the "real world".

(also, as an aside.. i realized that the maker of electroplankton, Toshi Iwai, was an interactive media artist before he got into game design. which explains the art project presentation of the "game".)


in the coming years i am sure that the new technologies (new screens, portable devices, wireless capabilities) presented will alllow the internet and interactive media to have a larger presence in our lives. i think that (since we are on the subject of games) the new generation of gaming consoles may allow artists a new medium, since most come with internet access. the line between artist and game designer may begin to blur. (there is already a large argument for games as art... but that is another story for another day)

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